

You may wish to use an off-Perk weapon like the Support class's shotgun, even though it'll make leveling slower.įortunately, Zeds generally move in groups until they reach players and start spreading out, so try to catch them as early as you can. Limited ammunition and long reload times mean that you need to focus your explosive power on groups of Zeds, and either switch to a pistol rely on teammates to take out single targets.

The Demolitionist will need to do a considerable amount of weapon switching compared to other Perks. Here are some tips for managing your firepower so that the situation doesn't explode in your face. However, Demolitionists have to deal with limited ammunition and single shot, slow loading, weapons. Specializing in powerful area attacks, a Demolitionist can wipe out entire groups of Zeds at a time while severely weakening more powerful ones. Despite the common misconception, the RPG-7 rocket does ballistic damage at any range, regardless if it is armed or not.Of the different Perks available in Killing Floor 2, the Demolitionist is perhaps one of the trickiest to play.Projectile collide with either - ZED's hitzone or collision cylinder.Direct hit does two types of the damage.Minimum travel distance for projectile to explode = 3.87m.RPG-7 featuring cone-shaped backblast explosion (AOE angle = 90 degrees).Upg1 (1500): Base damage and radius x1.1, Base weight + 1. Stumble power (rocket explosion) = up to 400.

Stumble power (backblast explosion) = up to 500. Knockdown power (rocket explosion) = up to 225.

Knockdown power (rocket direct hit) = 200. Knockdown power (backblast explosion) = up to 300. This weapon does three types of the damage - direct hit that only affect your initial target, AOE explosion of the rocket and cone-shaped backblast explosion that comes from the rear of the weapon.ĭamage Type Group: Ballistic_Shell, Explosive.Įxplosion Falloff (rocket) = Exponential (power or 2).įorce Reload Time (reload delayed for) = 0.4s. And watch the back-blast!" Technical Information "Only arms itself a few meters downrange so you don't blow your own face off.
